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Global Visual Effects Market Size, Trends And Growth Opportunity, By Product (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character And Creature Animation, Concept Art, Previs/Pre-Visualization And Others),By Application(Movies, Advertisements, TV Shows And Gaming), By Region And Forecast Till 2027.


Report ID : IR100254 | Industries : Energy & Power | Published On :May 2024 | Page Count : 139

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  • Global Visual Effects Market Size, Trends And Growth Opportunity, By Product (Matte Painting, Simulation FX, Compositing, Motion Capture, 3D Scanning, Character And Creature Animation, Concept Art, Previs/Pre-Visualization And Others),By Application(Movies, Advertisements, TV Shows And Gaming), By Region And Forecast Till 2027.
    Global Visual Effects Market 
    The Global Visual Effects Market was valued at US$9.2 billion in 2021 and it is expected to reach at US$15.5 billion in 2027 at a CAGR of 8.31% during forecast period 2022-2027.
    Visual effects, also referred to as VFX, are added special effects to a film or video that can't be produced by a live-action shot. They are frequently used to produce environments, objects, creatures, and monsters that look realistic. These visual effects are commonly utilised in TV shows, movies, video games, advertisements, and other forms of media. They are essential to the making of films because they make it possible to create appealing effects.
    Market Drivers
    One of the major drivers of the global VFX industry's expansion is the development of augmented reality (AR). There is an increasing need for creativity in visual effects for novel experiences like augmented reality (AR). The need for high-definition (HD) VFX experiences by consumers will saturate the VFX market in the upcoming years with opportunities. As more consumers use digital video streaming services like Netflix and Amazon Prime Video, the importance of high-quality programming and visual effects is increasing. The popularity of smart gadgets like tablets, laptops, smartphones, and HDTVs is promoting the expansion of online video streaming services.
    Market Restraints
    The high price and investment required will slow the rate of market expansion. The low filmmaking budgets in the Bollywood sector will impede the market's expansion. Avatar, Terminator, and any Marvel or DC movie are examples of challenging to make movies.
    Market Segmentation
    The global visual effects market segmented into product and application. On the basis of product it segmented into matte painting, simulation fx, compositing, motion capture, 3D scanning, character and creature animation, concept art, previs/pre-visualization and others. On the basis of application it segmented into movies, advertisements, TV shows and gaming.
    Regional Analysis
    The global visual effects systems market segmented into five regions North America, Europe, Latin America, Asia Pacific, Middle East and Africa. Due to factors like ageing infrastructure, increasing corporate focus on R&D breakthroughs, and technological advancements, North America is prospering in its control of the worldwide visual effects industry. Asia-Pacific is predicted to have the highest CAGR during the projection period. The region's expansion is linked to the Bollywood industry's growing use of visual effects technology.
    Key Players
    Various key players are listed in this report such as Blackmagic Design Pty. Ltd. (Australia), Foundry Visionmongers Ltd (U.K.), ZOIC STUDIOS (U.S.), Animal Logic. (Australia), RE:Vision Effects, Inc. (U.S.), Worldwide FX (Bulgaria), Video Copilot and Final Image Inc. (U.S.), Red Giant Software (U.S.), 3DAR LTDA. (U.S.), BORIS FX, INC. (U.S.).
    Market Taxonomy
    By Product

    •        Painting
    •        Simulation FX
    •        Compositing
    •        Motion Capture
    •        3D Scanning
    •        Character And Creature Animation
    •        Concept Art
    •        Previs/Pre-Visualization 
    •        Others
    By Application
    •        Movies
    •        Advertisements
    •        TV shows
    •        Gaming
    Key Question Addressed by the Report
    •        What are the Key Opportunities in Global Visual Effects Market?
    •        What will be the growth rate from 2022 to 2027?
    •        Which segment/region will have highest growth?
    •        What are the factors that will impact/drive the Market?
    •        What is the role of key players in the value chain?
    •        What is the competitive Landscape in the industry?
     

    Global Visual Effects Market TOC:
    1 Introduction        
    1.1 Objective of the Study
    1.2 Market definition
    1.3 Market Scope
    2 Research Methodology
    2.1 Data Mining
    2.2 Validation
    2.3 Primary Interviews
    2.4 List of Data Sources
    3 Executive Summary
    4 Global Visual Effects Market Outlook
    4.1 Overview
    4.2 Market Dynamics
    4.2.1 Drivers
    4.2.2 Restraints
    4.2.3 Opportunities
    4.3 Porters Five Force Model
    4.4 Value Chain Analysis
    5 Global Visual Effects Market, By Product
    5.1 Y-o-Y Growth Comparison, By Product
    5.2 Global Visual Effects Market Share Analysis, By Product
    5.3 Global Visual Effects Market Size and Forecast, By Product
    5.3.1 Matte Painting
    5.3.2 Simulation FX
    5.3.3 Compositing
    5.3.4 Motion Capture
    5.3.5 3d Scanning
    5.3.6 Character and Creature Animation
    5.3.7 Concept Art
    5.3.8 Previs/Pre-Visualization
    5.3.9 Others
    6 Global Visual Effects Market, By Application
    6.1 Y-o-Y Growth Comparison, By Application
    6.2 Global Visual Effects Market Share Analysis, By Application
    6.3 Global Visual Effects Market Share Analysis, By Application
    6.3.1 Movies 
    6.3.2 Advertisements
    6.3.3 TV shows
    6.3.4 Gaming
    7 Global Visual Effects Market, By Region
    7.1 Global Visual Effects Market Share Analysis, By Region
    7.2 Global Visual Effects Market Share Analysis, By Region
    8 North America Visual Effects Analysis and Forecast (2022-2027)
    8.1 Introduction
    8.2 North America Visual Effects Market Share Analysis, By Product
    8.3 North America Visual Effects Market Size and Forecast, By Application
    8.4 North America Visual Effects Market Size and Forecast, By Country
    8.4.1 U.S
    8.4.2 Canada
    8.4.3 Mexico
    9 Europe Visual Effects Market Analysis and Forecast (2022-2027)
    9.1 Introduction
    9.2 Europe Visual Effects Market Share Analysis, By Product
    9.3 Europe Visual Effects Market Size and Forecast, By Application
    9.4 Europe Visual Effects Market Size and Forecast, By Country
    9.4.1 Germany
    9.4.2 France
    9.4.3 UK
    9.4.4 Rest of Europe
    10 Asia Pacific Visual Effects Market Analysis and Forecast (2022-2027)
    10.1 Introduction
    10.2 Asia-Pacific Visual Effects Market Size and Forecast, By Product
    10.3 Asia-Pacific Visual Effects Market Size and Forecast, By Application
    10.4 Asia-Pacific Visual Effects Market Size and Forecast, By Country
    10.4.1 China        
    10.4.2 Japan
    10.4.3 India
    10.4.4. Rest of Asia Pacific
    11 Latin America Visual Effects Market Analysis and Forecast (2022-2027)
    11.1 Introduction
    11.2 Latin America Visual Effects Market Size and Forecast, By Product
    11.3 Latin America Visual Effects Market Size and Forecast, By Application
    11.4 Latin America Visual Effects Market Size and Forecast, By Country
    11.4.1 Brazil
    11.4.2 Rest of Latin America
    12 Middle East Visual Effects Market Analysis and Forecast (2022-2027)
    12.1 Introduction
    12.2 Middle East Visual Effects Market Share Analysis, By Product
    12.3 Middle East Visual Effects Market Size and Forecast, By Application
    12.4 Middle East Visual Effects Market Size and Forecast, By Country
    12.4.1. Saudi Arabia
    12.4.2. UAE
    12.4.2. Egypt
    12.4.4. Kuwait
    12.4.5. South Africa
    13 Competitive Analysis
    13.1 Competition Dashboard
    13.2 Market share Analysis of Top Vendors
    13.3 Key Development Strategies
    14 Company Profiles
    14.1. Blackmagic Design Pty. Ltd. (Australia)
    14.1.1 Overview
    14.1.2 Offerings
    14.1.3 Key Financials
    14.1.4 Business Segment & Geographic Overview
    14.1.5 Key Market Developments
    14.1.6 Key Strategies
    14.2. Foundry Visionmongers Ltd (U.K.)
    14.2.1 Overview
    14.2.2 Offerings
    14.2.3 Key Financials
    14.2.4 Business Segment & Geographic Overview
    14.2.5 Key Market Developments
    14.2.6 Key Strategies
    14.3. ZOIC STUDIOS (U.S.)
    14.3.1 Overview
    14.3.2 Offerings
    14.3.3 Key Financials
    14.3.4 Business Segment & Geographic Overview
    14.3.5 Key Market Developments
    14.3.6 Key Strategies
    14.4. Animal Logic. (Australia)
    14.4.1 Overview
    14.4.2 Offerings
    14.4.3 Key Financials
    14.4.4 Business Segment & Geographic Overview
    14.4.5 Key Market Developments
    14.4.6 Key Strategies
    14.5. RE: Vision Effects, Inc. (U.S.)
    14.5.1 Overview
    14.5.2 Offerings
    14.5.3 Key Financials
    14.5.4 Business Segment & Geographic Overview
    14.5.5 Key Market Developments
    14.5.6 Key Strategies
    14.6. Worldwide FX (Bulgaria)
    14.1 Overview
    14.6.2 Offerings
    14.6.3 Key Financials
    14.6.4 Business Segment & Geographic Overview
    14.6.5 Key Market Developments
    14.6.6 Key Strategies
    14.7. Video Copilot and Final Image Inc. (U.S.)
    14.7.1 Overview
    14.7.2 Offerings
    14.7.3 Key Financials
    14.7.4 Business Segment & Geographic Overview
    14.7.5 Key Market Developments
    14.7.6 Key Strategies
    14.8. Red Giant Software (U.S.)
    14.8.1 Overview
    14.8.2 Offerings
    14.8.3 Key Financials
    14.8.4 Business Segment & Geographic Overview
    14.8.5 Key Market Developments
    14.8.6 Key Strategies
    14.9. 3DAR LTDA. (U.S.)
    14.9.1 Overview
    14.9.2 Offerings
    14.9.3 Key Financials
    14.9.4 Business Segment & Geographic Overview
    14.9.5 Key Market Developments
    14.9.6 Key Strategies
    14.10. BORIS FX, INC. (U.S.)
    14.10.1 Overview
    14.10.2 Offerings
    14.10.3 Key Financials
    14.10.4 Business Segment & Geographic Overview
    14.10.5 Key Market Developments
    14.10.6 Key Strategies