Global Gaming peripheral Market Size, Trends & Growth Opportunity, By Product Type(Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick), By Device Type (Desktops/ Laptops, Gaming Consoles) By Region and Forecast till 2027.
Report ID : IR1001615 | Industries : Energy & Power | Published On :June 2024 | Page Count : 230
Global Gaming peripheral Market Size, Trends & Growth Opportunity, By Product Type(Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick), By Device Type (Desktops/ Laptops, Gaming Consoles) By Region and Forecast till 2027.
Market Overview
Global Gaming Peripheral Market was valued at USD $4.2 billion in 2021 which is expected to reach USD $ 7 billion by 2027 at a CAGR 8.05%.Gaming peripherals are mostly made for computer gaming. There are many kinds of gaming peripherals on the market, including gamepads, virtual reality equipment, joysticks, and keyboard mice. The use of gaming accessories enhances the video game playing experience.
Market Drivers
The primary factor projected to fuel the growth of the global gaming peripheral market is the rise in technological improvements in video gaming peripherals. Also, the growing global popularity of video games like League of Legends, Heroes of Storm, and e-Sports will benefit market expansion. Also, a rise in the popularity of several gaming accessories like the Joystick, Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepad Controllers, and Gaming Keyboards among professional and ardent gamers worldwide would spur market expansion throughout the projection period. Also, the market will develop as more people use the internet and as the number of casual and professional gamers rises.
Market Restraints
The main factor likely to hinder the growth of the global gaming peripheral market is the high cost of gaming peripheral equipment. Also, the rise in health problems linked to internet and video games will have an impact on market expansion.
Market Segmentation
Global Gaming Peripheral Market is segmented into product type such as Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick. Further, market is segmented into device type such as PC (Desktops/ Laptops), and Gaming Consoles.
Also, Global Gaming Peripheral Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa.
Market Key Players
Various key players are discussed in this report such as Corsair Components, Inc., Sharkoon Technologies, Sennheiser Electronic, ROCCAT STUDIOS, Razer Inc., Madcatz, Logitech, Kingston Technology, and Guillemot Corporation S.A.
Market Taxonomy
By Product Type
• Virtual Reality Devices
• Gaming Mouse
• Gaming Headsets
• Gamepads Controllers
• Gaming Keyboards
• JoyStick
By Device Type
• PC (Desktops/ Laptops)
• Gaming Consoles
By Region
• North America
• Latin America
• Europe
• Asia Pacific
• Middle East & Africa
Global Gaming Peripheral Market
1 Introduction
1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources
3 Executive Summary
4 Global Gaming Peripheral Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.2.4 Cumulative Impact Due to recent Energy Crisis
4.2.5 Cumulative Impact due to nearing Economic Downturn
4.2.6 Post Covid-19 World Supply and Demand Conditions
4.2.7 Cumulative Impact of Russia-Ukraine Conflict
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5 Global Gaming Peripheral Market, By Product Type
5.1 Y-o-Y Growth Comparison, By Product Type
5.2 Global Gaming Peripheral Market Share Analysis, By Product Type
5.3 Global Gaming Peripheral Market Size and Forecast, By Product Type
5.3.1 Virtual Reality Devices
5.3.2Gaming Mouse
5.3.3Gamepads Controllers
5.3.4Gaming Keyboards
5.3.5JoyStick
6 Global Gaming Peripheral Market, By Device Type
6.1 Y-o-Y Growth Comparison, By Device Type
6.2 Global Gaming Peripheral Market Share Analysis, By Device Type
6.3 Global Gaming Peripheral Market Size and Forecast, By Device Type
6.3.1PC (Desktops/ Laptops)
6.3.2 Gaming Console
7Global Gaming Peripheral Market, By Region
7.1 Global Gaming Peripheral Market Share Analysis, By Region
7.2 Global Gaming Peripheral Market Share Analysis, By Region
7.3 Global Gaming Peripheral Market Size and Forecast, By Region
8North America Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
8.1 Introduction
8.2 North America Gaming Peripheral Market Share Analysis, By Product Type
8.3 North America Gaming Peripheral Market Size and Forecast, By Device Type
8.4 North America Gaming Peripheral Market Size and Forecast, By Country
8.4.1 U.S
8.4.2 Canada
8.4.3 Mexico
9 Europe Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
9.1 Introduction
9.2 Europe Gaming Peripheral Market Share Analysis, By Product Type
9.3 Europe Gaming Peripheral Market Size and Forecast, By Device Type
9.4 Europe Gaming Peripheral Market Size and Forecast, By Country
9.4.1 Germany
9.4.2 France
9.4.3 UK
9.4.4. Rest of Europe
10 Asia Pacific Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
10.1 Introduction
10.2 Asia Pacific Gaming Peripheral Market Share Analysis, By Product Type
10.3 Asia Pacific Gaming Peripheral Market Size and Forecast, By Device Type
10.4 Asia Pacific Gaming Peripheral Market Size and Forecast, By Country
10.4.1 China
10.4.2 Japan
10.4.3 India
10.4.4. Rest of Asia Pacific
11 Latin America Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
11.1 Introduction
11.2 Latin America Gaming Peripheral Market Share Analysis, By Product Type
11.3 Latin America Gaming Peripheral Market Size and Forecast, By Device Type
11.4 Latin America Gaming Peripheral Market Size and Forecast, By Country
11.4.1 Brazil
11.4.2 Rest of Latin America
12 Middle East Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
12.1 Introduction
12.2 Middle East Gaming Peripheral Market Share Analysis, By Product Type
12.3 Middle East Gaming Peripheral Market Size and Forecast, By Device Type
12.4 Middle East Gaming Peripheral Market Size and Forecast, By Country
12.4.1 Saudi Arabia
12.4.2 South Africa
12.4.3 Kuwait
12.4.4 UAE
13 Competitive Analysis
13.1 Competition Dashboard
13.2 Market share Analysis of Top Vendors
13.3 Key Development Strategies
14Company Profiles
15.1 Corsair Components, Inc
15.1.1 Overview
15.1.2 Offerings
15.1.3 Key Financials
15.1.4 Business Segment & Geographic Overview
15.1.5 Key Market Developments
15.1.6 Key Strategies
15.2 Sharkoon Technologies
15.2.1 Overview
15.2.2 Offerings
15.2.3 Key Financials
15.2.4 Business Segment & Geographic Overview
15.2.5 Key Market Developments
15.2.6 Key Strategies
15.3 Sennheiser Electronic
15.3.1 Overview
15.3.2 Offerings
15.3.3 Key Financials
15.3.4 Business Segment & Geographic Overview
15.3.5 Key Market Developments
15.3.6 Key Strategies
15.4 ROCCAT STUDIOS
15.4.1 Overview
15.4.2 Offerings
15.4.3 Key Financials
15.4.4 Business Segment & Geographic Overview
15.4.5 Key Market Developments
15.4.6 Key Strategies
15.5 Razer Inc
15.5.1 Overview
15.5.2 Offerings
15.5.3 Key Financials
15.5.4 Business Segment & Geographic Overview
15.5.5 Key Market Developments
15.5.6 Key Strategies
15.6 Madcatz, Logitech
15.6.1 Overview
15.6.2 Offerings
15.6.3 Key Financials
15.6.4 Business Segment & Geographic Overview
15.6.5 Key Market Developments
15.6.6 Key Strategies
15.7 Kingston Technology
15.7.1 Overview
15.7.2 Offerings
15.7.3 Key Financials
15.7.4 Business Segment & Geographic Overview
15.7.5 Key Market Developments
15.7.6 Key Strategies
15.8 Guillemot Corporation S.A
15.8.1 Overview
15.8.2 Offerings
15.8.3 Key Financials
15.8.4 Business Segment & Geographic Overview
15.8.5 Key Market Developments
15.8.6 Key Strategies