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Global Gaming peripheral Market Size, Trends & Growth Opportunity, By Product Type(Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick), By Device Type (Desktops/ Laptops, Gaming Consoles) By Region and Forecast till 2027.


Report ID : IR1001615 | Industries : Energy & Power | Published On :June 2024 | Page Count : 230

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  • Global Gaming peripheral Market Size, Trends & Growth Opportunity, By Product Type(Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick), By Device Type (Desktops/ Laptops, Gaming Consoles) By Region and Forecast till 2027.
    Market Overview
    Global Gaming Peripheral Market was valued at USD $4.2 billion in 2021 which is expected to reach USD $ 7 billion by 2027 at a CAGR 8.05%.Gaming peripherals are mostly made for computer gaming. There are many kinds of gaming peripherals on the market, including gamepads, virtual reality equipment, joysticks, and keyboard mice. The use of gaming accessories enhances the video game playing experience.
    Market Drivers
    The primary factor projected to fuel the growth of the global gaming peripheral market is the rise in technological improvements in video gaming peripherals. Also, the growing global popularity of video games like League of Legends, Heroes of Storm, and e-Sports will benefit market expansion. Also, a rise in the popularity of several gaming accessories like the Joystick, Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepad Controllers, and Gaming Keyboards among professional and ardent gamers worldwide would spur market expansion throughout the projection period. Also, the market will develop as more people use the internet and as the number of casual and professional gamers rises.
    Market Restraints
    The main factor likely to hinder the growth of the global gaming peripheral market is the high cost of gaming peripheral equipment. Also, the rise in health problems linked to internet and video games will have an impact on market expansion.
    Market Segmentation
    Global Gaming Peripheral Market is segmented into product type such as Virtual Reality Devices, Gaming Mouse, Gaming Headsets, Gamepads Controllers, Gaming Keyboards, and JoyStick. Further, market is segmented into device type such as PC (Desktops/ Laptops), and Gaming Consoles.
    Also, Global Gaming Peripheral Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa. 
    Market Key Players
    Various key players are discussed in this report such as Corsair Components, Inc., Sharkoon Technologies, Sennheiser Electronic, ROCCAT STUDIOS, Razer Inc., Madcatz, Logitech, Kingston Technology, and Guillemot Corporation S.A.
    Market Taxonomy 
    By Product Type
    • Virtual Reality Devices
    • Gaming Mouse
    • Gaming Headsets
    • Gamepads Controllers
    • Gaming Keyboards
    • JoyStick
    By Device Type
    • PC (Desktops/ Laptops)
    • Gaming Consoles
    By Region
    • North America
    • Latin America
    • Europe
    • Asia Pacific
    • Middle East & Africa

    Global Gaming Peripheral Market 
    1 Introduction
    1.1 Objective of the Study
    1.2 Market definition
    1.3 Market Scope
    2 Research Methodology
    2.1 Data Mining
    2.2 Validation
    2.3 Primary Interviews
    2.4 List of Data Sources
    3 Executive Summary
    4 Global Gaming Peripheral Market Outlook
    4.1 Overview
    4.2 Market Dynamics
    4.2.1 Drivers
    4.2.2 Restraints
    4.2.3 Opportunities
    4.2.4 Cumulative Impact Due to recent Energy Crisis
    4.2.5 Cumulative Impact due to nearing Economic Downturn 
    4.2.6 Post Covid-19 World Supply and Demand Conditions 
    4.2.7 Cumulative Impact of Russia-Ukraine Conflict
    4.3 Porters Five Force Model
    4.4 Value Chain Analysis
    5 Global Gaming Peripheral Market, By Product Type
    5.1 Y-o-Y Growth Comparison, By Product Type 
    5.2 Global Gaming Peripheral Market Share Analysis, By Product Type 
    5.3 Global Gaming Peripheral Market Size and Forecast, By Product Type
    5.3.1 Virtual Reality Devices
    5.3.2Gaming Mouse
    5.3.3Gamepads Controllers
    5.3.4Gaming Keyboards
    5.3.5JoyStick
    6 Global Gaming Peripheral Market, By Device Type
    6.1 Y-o-Y Growth Comparison, By Device Type
    6.2 Global Gaming Peripheral Market Share Analysis, By Device Type
    6.3 Global Gaming Peripheral Market Size and Forecast, By Device Type
    6.3.1PC (Desktops/ Laptops)
    6.3.2 Gaming Console
    7Global Gaming Peripheral Market, By Region
    7.1 Global Gaming Peripheral Market Share Analysis, By Region
    7.2 Global Gaming Peripheral Market Share Analysis, By Region
    7.3 Global Gaming Peripheral Market Size and Forecast, By Region
    8North America Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
    8.1 Introduction
    8.2 North America Gaming Peripheral Market Share Analysis, By Product Type
    8.3 North America Gaming Peripheral Market Size and Forecast, By Device Type
    8.4 North America Gaming Peripheral Market Size and Forecast, By Country
    8.4.1 U.S
    8.4.2 Canada
    8.4.3 Mexico
    9 Europe Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
    9.1 Introduction
    9.2 Europe Gaming Peripheral Market Share Analysis, By Product Type 
    9.3 Europe Gaming Peripheral Market Size and Forecast, By Device Type 
    9.4 Europe Gaming Peripheral Market Size and Forecast, By Country
    9.4.1 Germany
    9.4.2 France
    9.4.3 UK
    9.4.4. Rest of Europe
    10 Asia Pacific Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
    10.1 Introduction
    10.2 Asia Pacific Gaming Peripheral Market Share Analysis, By Product Type 
    10.3 Asia Pacific Gaming Peripheral Market Size and Forecast, By Device Type 
    10.4 Asia Pacific Gaming Peripheral Market Size and Forecast, By Country
    10.4.1 China
    10.4.2 Japan
    10.4.3 India
    10.4.4. Rest of Asia Pacific
    11 Latin America Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
    11.1 Introduction
    11.2 Latin America Gaming Peripheral Market Share Analysis, By Product Type 
    11.3 Latin America Gaming Peripheral Market Size and Forecast, By Device Type 
    11.4 Latin America Gaming Peripheral Market Size and Forecast, By Country
    11.4.1 Brazil
    11.4.2 Rest of Latin America
    12 Middle East Gaming Peripheral Market Analysis and Forecast (2022 – 2027)
    12.1 Introduction
    12.2 Middle East Gaming Peripheral Market Share Analysis, By Product Type 
    12.3 Middle East Gaming Peripheral Market Size and Forecast, By Device Type 
    12.4 Middle East Gaming Peripheral Market Size and Forecast, By Country
    12.4.1 Saudi Arabia
    12.4.2 South Africa
    12.4.3 Kuwait
    12.4.4 UAE
    13 Competitive Analysis
    13.1 Competition Dashboard
    13.2 Market share Analysis of Top Vendors
    13.3 Key Development Strategies
    14Company Profiles
    15.1 Corsair Components, Inc
    15.1.1 Overview
    15.1.2 Offerings
    15.1.3 Key Financials
    15.1.4 Business Segment & Geographic Overview
    15.1.5 Key Market Developments
    15.1.6 Key Strategies
    15.2 Sharkoon Technologies
    15.2.1 Overview
    15.2.2 Offerings
    15.2.3 Key Financials
    15.2.4 Business Segment & Geographic Overview
    15.2.5 Key Market Developments
    15.2.6 Key Strategies
    15.3 Sennheiser Electronic
    15.3.1 Overview
    15.3.2 Offerings
    15.3.3 Key Financials
    15.3.4 Business Segment & Geographic Overview
    15.3.5 Key Market Developments
    15.3.6 Key Strategies
    15.4 ROCCAT STUDIOS
    15.4.1 Overview
    15.4.2 Offerings
    15.4.3 Key Financials
    15.4.4 Business Segment & Geographic Overview
    15.4.5 Key Market Developments
    15.4.6 Key Strategies
    15.5 Razer Inc
    15.5.1 Overview
    15.5.2 Offerings
    15.5.3 Key Financials
    15.5.4 Business Segment & Geographic Overview
    15.5.5 Key Market Developments
    15.5.6 Key Strategies
    15.6 Madcatz, Logitech
    15.6.1 Overview
    15.6.2 Offerings
    15.6.3 Key Financials
    15.6.4 Business Segment & Geographic Overview
    15.6.5 Key Market Developments
    15.6.6 Key Strategies
    15.7 Kingston Technology
    15.7.1 Overview
    15.7.2 Offerings
    15.7.3 Key Financials
    15.7.4 Business Segment & Geographic Overview
    15.7.5 Key Market Developments
    15.7.6 Key Strategies
    15.8 Guillemot Corporation S.A
    15.8.1 Overview
    15.8.2 Offerings
    15.8.3 Key Financials
    15.8.4 Business Segment & Geographic Overview
    15.8.5 Key Market Developments
    15.8.6 Key Strategies