Global Earphones and Headphones Market Size, Trends, and Growth Opportunity, By Type (Wireless, Wired), By Application (Virtual Reality, Music & Entertainment, Gaming, Fitness/Sports), By Region and forecast till 2027.
Report ID : IR1001475 | Industries : Energy & Power | Published On :June 2024 | Page Count : 234
Global Earphones and Headphones Market Size, Trends, and Growth Opportunity, By Type (Wireless, Wired), By Application (Virtual Reality, Music & Entertainment, Gaming, Fitness/Sports), By Region and forecast till 2027.
Global Earphones and Headphones Market
The global Earphones and Headphones market was valued at USD 32.40 billion in 2021 and is expected to expand to USD 108.40 billion in 2027 at a CAGR of 14.70% during the forecast period 2022- 2027.
Earphones and headphones are electronic audio devices designed to improve listening quality through the use of active noise cancellation. These are a pair of small loudspeakers & broadly accepted in the music and entertainment industry.
Market Drivers
One of the key factors that drive the Global Earphones and Headphones Market is the speedily shifting demand of consumers over the enhanced listening experience. Also, the introduction of notch-less smart phones and technological advancements such active noise cancellation techniques are some major reasons that fuel the market's expansion. Additionally, the flow of technical breakthroughs and the simple acceptance and usage of smart gadgets propel market growth.
Market Restraints
The growing complexity of Earphones and Headphones and the drop in global commodity prices are a few factors that hinder the growth of the Earphones And Headphones market.
Additionally, the presence of a large number of counterfeit products at a lower price is hampering the market growth.
Market Segmentation
The global Earphones and Headphones market is segmented on the basis of Type, Application, and region. On the basis of type, it is segmented into Wireless, and Wired. By Application such as Virtual Reality, Music & Entertainment, Gaming, and Fitness/Sports.
Regional Analysis
On the basis of region, Asia Pacific dominates the market due to their acceptance among the consumers in the region and is likely to continue the trend in the forecast period. Also, speedy urbanization and industrialization with an augmented investment towards smart & efficient technology and bigger per capita income, with most contributions coming from India, China, and Japan.
North America holds the second largest share in the global market because of the current well-established market and the high-tech penetration of these regions Demand for ergonomically designed earphones and headphones raises quickly and is anticipated to continue throughout the forecast period, in the United States and Canada.
Key Players
Various key players are listed in this report such as Apple Inc, Sennheiser Electronics GmbH & Co. KG, Skullcandy.com, Harman International Industries, Sony Corporation, Bose Corporation, Plantronics, Inc, Motorola Solutions, Inc, LG Electronics Inc., Bang, and Olufsen A/S.
Key Developments
In September 2022, Bose unveiled the QuietComfort II, an updated model of the first model that offers better active noise cancellation, a more customised fit, and a sleeker design. Bose's ANC technology, in contrast to some other headphones on the market, concentrates on harder-to-reach mid- and high-frequency frequencies.
Titan Company Limited, a partnership between The Tata Group and TIDCO, declared in March 2022 that it intends to make investments in the Indian wearable industry. The business is in talks to acquire a sizeable share in Noise, a wearable technology startup with offices in Gurugram. The company, which is dominated by the Tata Group, hopes to increase its footprint in the expanding wearables market with this transaction.
The Wired Buds WB 101, the most recent TWS earbuds from the firm, and the Nokia Lite Earbuds BH-205 were all introduced in India in January 2022 by HMD Global. The Nokia Power Earbuds Lite were released last year, and the Nokia Lite Earbuds BH-205 are the follow-up. According to the manufacturer, the 6 mm audio drivers in the Nokia Lite Earbuds BH-205 feature Studio-tuned sound quality, making them the first premium budget earbuds in their class.
Market Taxonomy
By Type
• Wireless
• Wired
By Application
• Virtual Reality
• Music & Entertainment
• Gaming
• Fitness/Sports
By Region
• North America
• Europe
• Asia Pacific
• Latin America
• Middle East and Africa
Global Earphones and Headphones Market
1 Introduction
1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Feedstock Types
3 Executive Summary
4 Global Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.2.4 Cumulative Impact due to recent Energy Crisis
4.2.5 Cumulative Impact due to nearing economic downturn
4.2.6 Post covid-19 world Supply& Demand conditions
4.2.7 Cumulative Impact of Russia-Ukraine Conflict
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5 Global Earphones And Headphones Market, By Type
5.1 Y-o-Y Growth Comparison, By Type
5.2 Global Earphones And Headphones Market Share Analysis, By Type
5.3 Global Earphones And Headphones Market Size and Forecast, By Type
5.3.1 Wireless
5.3.2 Wired
6 Global Earphones And Headphones Market, By Application
6.1 Y-o-Y Growth Comparison, By Application
6.2 Global Earphones And Headphones Market Share Analysis, By Application
6.3 Global Earphones And Headphones Market Size and Forecast, By Application
6.3.1 Virtual Reality
6.3.2 Music & Entertainment
6.3.3 Gaming
6.3.4 Fitness/Sports
7 Global Earphones And Headphones Market, By Region
7.1 Global Earphones And Headphones Market Share Analysis, By Region
7.2 Global Earphones And Headphones Market Share Analysis, By Region
7.3 Global Earphones And Headphones Market Size and Forecast, By Region
8 North America Earphones And Headphones Market Analysis and Forecast (2022 – 2027)
8.1 Introduction
8.2 North America Earphones And Headphones Market Share Analysis, By Type
8.3 North America Earphones And Headphones Market Size and Forecast, By Application
8.4 North America Earphones And Headphones Market Size and Forecast, By Country
8.4.1 U.S.
8.4.2 Canada
8.4.3 Mexico
9 Europe Earphones And Headphones Market Analysis and Forecast (2022 – 2027)
9.1 Introduction
9.2 Europe Earphones And Headphones Market Share Analysis, By Type
9.3 Europe Earphones And Headphones Market Size and Forecast, By Application
9.4 Europe Earphones And Headphones Market Size and Forecast, By Country
9.4.1 Germany
9.4.2 France
9.4.3 UK
9.4.4. Rest of Europe
10 Asia Pacific Earphones And Headphones Market Analysis and Forecast (2022 – 2027)
10.1 Introduction
10.2 Asia Pacific Earphones And Headphones Market Share Analysis, By Type
10.3 Asia Pacific Earphones And Headphones Market Size and Forecast, By Application
10.4 Asia Pacific Earphones And Headphones Market Size and Forecast, By Country
10.4.1 China
10.4.2 Japan
10.4.3 India
10.4.4. Rest of Asia Pacific
11 Latin America Earphones And Headphones Market Analysis and Forecast (2022 – 2027)
11.1 Introduction
11.2 Latin America Earphones And Headphones Market Share Analysis, By Type
11.3 Latin America Earphones And Headphones Market Size and Forecast, By Application
11.4 Latin America Earphones And Headphones Market Size and Forecast, By Country
11.4.1. Brazil
11.4.2. Rest of Latin America
12 Middle East Earphones And Headphones Market Analysis and Forecast (2022 – 2027)
12.1 Introduction
12.2 Middle East Earphones And Headphones Market Share Analysis, By Type
12.3 Middle East Earphones And Headphones Market Size and Forecast, By Application
12.4 Middle East Earphones And Headphones Market Size and Forecast, By Country
12.4.1. Saudi Arabia
12.4.2. UAE
12.4.3. Egypt
12.4.4. Kuwait
12.4.5. South Africa
13 Competitive Analysis
13.1 Competition Dashboard
13.2 Market share Analysis of Top Vendors
13.3 Key Development Strategies
14 Company Profiles
14.1 Bang and Olufsen A/S
14.1.1 Overview
14.1.2 Offerings
14.1.3 Key Financials
14.1.4 Business Segment & Geographic Overview
14.1.5 Key Market Developments
14.1.6 Key Strategies
14.2 LG Electronics Inc.
14.2.1 Overview
14.2.2 Offerings
14.2.3 Key Financials
14.2.4 Business Segment & Geographic Overview
14.2.5 Key Market Developments
14.2.6 Key Strategies
14.3 Motorola Solutions, Inc
14.3.1 Overview
14.3.2 Offerings
14.3.3 Key Financials
14.3.4 Business Segment & Geographic Overview
14.3.5 Key Market Developments
14.3.6 Key Strategies
14.4 Plantronics, Inc
14.4.1 Overview
14.4.2 Offerings
14.4.3 Key Financials
14.4.4 Business Segment & Geographic Overview
14.4.5 Key Market Developments
14.4.6 Key Strategies
14.5 Bose Corporation
14.5.1 Overview
14.5.2 Offerings
14.5.3 Key Financials
14.5.4 Business Segment & Geographic Overview
14.5.5 Key Market Developments
14.5.6 Key Strategies
14.6 Sony Corporation
14.6.1 Overview
14.6.2 Offerings
14.6.3 Key Financials
14.6.4 Business Segment & Geographic Overview
14.6.5 Key Market Developments
14.6.6 Key Strategies
14.7 Harman International Industries
14.7.1 Overview
14.7.2 Offerings
14.7.3 Key Financials
14.7.4 Business Segment & Geographic Overview
14.7.5 Key Market Developments
14.7.6 Key Strategies
14.8 Skullcandy.com
14.8.1 Overview
14.8.2 Offerings
14.8.3 Key Financials
14.8.4 Business Segment & Geographic Overview
14.8.5 Key Market Developments
14.8.6 Key Strategies
14.9 Sennheiser Electronics GmbH & Co. KG
14.9.1 Overview
14.9.2 Offerings
14.9.3 Key Financials
14.9.4 Business Segment & Geographic Overview
14.9.5 Key Market Developments
14.9.6 Key Strategies
14.10 Apple Inc
14.10.1 Overview
14.10.2 Offerings
14.10.3 Key Financials
14.10.4 Business Segment & Geographic Overview
14.10.5 Key Market Developments
14.10.6 Key Strategies