Global Cloud Gaming Market Size, Trends & Growth Opportunity, By Device (Smartphone, Laptop/Tablet, PC, Smart TV, and Consoles), By Streaming Type (File Streaming, and Video Streaming), By End User (Business to Business (B2B), and Business to Consumers (B2C)), By Region and Forecast till 2027
Report ID : IR100408 | Industries : Energy & Power | Published On :May 2024 | Page Count : 235
Global Cloud Gaming Market Size, Trends & Growth Opportunity, By Device (Smartphone, Laptop/Tablet, PC, Smart TV, and Consoles), By Streaming Type (File Streaming, and Video Streaming), By End User (Business to Business (B2B), and Business to Consumers (B2C)), By Region and Forecast till 2027
Global Cloud Gaming Market
The global cloud gaming market was valued at USD 1.02 billion in 2021 and it is expected to reach at USD 17.94 billion in 2027 at a CAGR of 45.8 % during forecast period 2022-2027.
Cloud Gaming is the advancements in gaming technology which allow user to stream high-end games on devices like smartphones, laptops, tablets, smart TVs, with a good internet connection. This is ideal for gamers as they have to regularly upgrade their PC hardware or console to play games. Rise in number of gaming devices and gaming audience will fuel the cloud gaming market growth during this forecast period.
Market Drivers
Increase in proliferation of gaming devices like smart phones, smart televisions, laptops/ tablets is considered as key driving factor which is expected to boost the global cloud gaming market growth. The raise in use of these devices is envisaged to set up strong base for a lustrous future of the cloud gaming market. Furthermore, increase in number of gamers and commercialization of 5G technology will positively contribute the market growth. Also,. Continuous technological advancements will drive the market growth. For instance, in Aug 2020, Microsoft Corporation had announced company will launch new cloud gaming service (xCloud Game) on September 15 in 22 countries. This service will allow users to play Microsoft’s console Xbox games on mobile phones by using cloud technology.
Market Restraints
However, limited awareness regarding cloud gaming platforms is the major challenging factor which is expected to hinder the global cloud gaming market growth. Also, fluctuating internet speed in developed regions will affect the market growth.
COVID-19 Impact
The outbreak of COVID-19 accelerate the market growth as new gamers subscribed to cloud gaming services due to limited outdoor activities and social interactions as lockdown and strict restriction imposed by government and peoples are not steeping out from homes. Major companies took advantage of the increasing interest in video games and launched cloud gaming services to provide an affordable solution which propells the market.
Recent Development
For instance, Intel acquired RemoteMyApp, a cloud gaming service, to enter the market in November 2021. The acquisition gave Intel access to the RemoteMyApp team of skilled cloud service designers. In 2022 Microsoft launched Xbox Cloud which is available in 28 countries and is powered by custom Xbox Series X consoles.Nintendo Has Acquired SRD Co. Ltd . This acquisition will strengthen the software development resources.
Market Segmentation
Global Cloud Gaming Market is segmented into device such as Smartphone, Laptop/Tablet, PC, Smart TV, and Consoles, by streaming type such as File Streaming, and Video Streaming. Further, market is segmented into end user such as Business to Business (B2B), and Business to Consumers (B2C).
Also, Global Cloud Gaming Market is segmented into five regions such as North America, Latin America, Europe, Asia Pacific, and Middle East & Africa
Market Key Players
Various key players are discussed in this report such as Intel Corporation, Google, Microsoft, Amazon, Advanced Micro Devices, Sony, IBM, Tencent, and Alibaba
Market Taxonomy
By Device
• Smartphone
• Laptop/Tablet
• PC
• Smart TV
• Consoles
By Streaming Type
• File Streaming
• Video Streaming
By End User
• Business to Business (B2B)
• Business to Consumers (B2C)
By Region
• North America
• Latin America
• Europe
• Asia Pacific
• Middle East & Africa
Key Questions Addressed by the Report
• What are the Key Opportunities in Global Cloud Gaming Market?
• What will be the growth rate from 2022 to 2027?
• Which segment/region will have highest growth?
• What are the factors that will impact/drive the Market?
• What is the competitive Landscape in the Industry?
• What is the role of key players in the value chain?
• What are the strategies adopted by key players?
Global Cloud Gaming Market
1 Introduction
1.1 Objective of the Study
1.2 Market definition
1.3 Market Scope
2 Research Methodology
2.1 Data Mining
2.2 Validation
2.3 Primary Interviews
2.4 List of Data Sources
3 Executive Summary
4 Global Cloud Gaming Market Outlook
4.1 Overview
4.2 Market Dynamics
4.2.1 Drivers
4.2.2 Restraints
4.2.3 Opportunities
4.3 Porters Five Force Model
4.4 Value Chain Analysis
5 Global Cloud Gaming Market, By Device
5.1 Y-o-Y Growth Comparison, By Device
5.2 Global Cloud Gaming Market Share Analysis, By Device
5.3 Global Cloud Gaming Market Size and Forecast, By Device
5.3.1 Smartphone
5.3.2. Laptop/ Tablet
5.3.3. PC
5.3.4. Smart TV
5.3.5. Console
6 Global Cloud Gaming Market, By Streaming Type
6.1 Y-o-Y Growth Comparison, By Streaming Type
6.2 Global Cloud Gaming Market Share Analysis, By Streaming Type
6.3 Global Cloud Gaming Market Size and Forecast, By Streaming Type
6.3.1 File Streaming
6.3.2 Video Streaming
7 Global Cloud Gaming Market, By End User
7.1 Y-o-Y Growth Comparison, By End User
7.2 Global Cloud Gaming Market Share Analysis, By End User
7.3 Global Cloud Gaming Market Size and Forecast, By End User
7.3. 1 Business to Business (B2B)
7.3.2. Business to Consumer (B2C)
8Global Cloud Gaming Market, By Region
8.1 Global Cloud Gaming Market Share Analysis, By Region
8.2 Global Cloud Gaming Market Share Analysis, By Region
8.3 Global Cloud Gaming Market Size and Forecast, By Region
9 North America Cloud Gaming Market Analysis and Forecast (2022-2027)
9.1 Introduction
9.2 North America Cloud Gaming Market Share Analysis, By Device
9.3 North America Cloud Gaming Market Size and Forecast, By Streaming Type
9.4 North America Cloud Gaming Market Size and Forecast, By End User
9.5 North America Cloud Gaming Market Size and Forecast, By Country
9.5.1 U.S.
9.5.2 Canada
9.5.3 Mexico
10EuropeCloud Gaming Market Analysis and Forecast (2022-2027)
10.1 Introduction
10.2 Europe Cloud Gaming Market Share Analysis, By Device
10.3 Europe Cloud Gaming Market Size and Forecast, By Streaming Type
10.4 Europe Cloud Gaming Market Size and Forecast, By End User
10.5 Europe Cloud Gaming Market Size and Forecast, By Country
10.5.1 Germany
10.5.2 France
10.5.3 UK
10.54. Rest of Europe
11Asia Pacific Cloud Gaming Market Analysis and Forecast (2022-2027)
11.1 Introduction
11.2 Asia Pacific Cloud Gaming Market Share Analysis, By Device
11.3 Asia Pacific Cloud Gaming Market Size and Forecast, By Streaming Type
11.4 Asia Pacific Cloud Gaming Market Size and Forecast, By End User
11.5 Asia Pacific Cloud Gaming Market Size and Forecast, By Country
11.5.1 China
11.5.2 Japan
11.5.3 India
11.5.4. Rest of Asia Pacific
12Latin America Cloud Gaming Market Analysis and Forecast (2022-2027)
12.1 Introduction
12.2 Latin America Cloud Gaming Market Share Analysis, By Device
12.3 Latin America Cloud Gaming Market Size and Forecast, By Streaming Type
12.4 Latin America Cloud Gaming Market Size and Forecast, By End User
12.5 Latin America Cloud Gaming Market Size and Forecast, Country
13Middle East Cloud Gaming Market Analysis and Forecast (2022-2027)
13.1 Introduction
13.2 Middle East Cloud Gaming Market Share Analysis, By Device
13.3 Middle East Cloud Gaming Market Size and Forecast, By Streaming Type
13.4 Middle East Cloud Gaming Market Size and Forecast, By End User
13.5 Middle East Cloud Gaming Market Size and Forecast, By Country
14Competitive Analysis
14.1 Competition Dashboard
14.2 Market share Analysis of Top Vendors
14.3 Key Development Strategies
15Company Profiles
15.1 Intel Corporation
15.1.1 Overview
15.1.2 Offerings
15.1.3 Key Financials
15.1.4 Business Segment & Geographic Overview
15.1.5 Key Market Developments
15.1.6 Key Strategies
15.2. Google
15.2.1 Overview
15.2.2 Offerings
15.2.3 Key Financials
15.2.4 Business Segment & Geographic Overview
15.2.5 Key Market Developments
15.2.6 Key Strategies
15.3. Microsoft
15.3.1 Overview
15.3.2 Offerings
15.3.3 Key Financials
15.3.4 Business Segment & Geographic Overview
15.3.5 Key Market Developments
15.3.6 Key Strategies
15.4 Amazon
15.4.1 Overview
15.4.2 Offerings
15.4.3 Key Financials
15.4.4 Business Segment & Geographic Overview
15.4.5 Key Market Developments
15.4.6 Key Strategies
15.5 Advanced Micro Devices
15.5.1 Overview
15.5.2 Offerings
15.5.3 Key Financials
15.5.4 Business Segment & Geographic Overview
15.5.5 Key Market Developments
15.5.6 Key Strategies
15.6 Sony
15.6.1 Overview
15.6.2 Offerings
15.6.3 Key Financials
15.6.4 Business Segment & Geographic Overview
15.6.5 Key Market Developments
15.6.6 Key Strategies
15.7 IBM
15.7.1 Overview
15.7.2 Offerings
15.7.3 Key Financials
15.7.4 Business Segment & Geographic Overview
15.7.5 Key Market Developments
15.7.6 Key Strategies
15.8 Tencent
15.8.1 Overview
15.8.2 Offerings
15.8.3 Key Financials
15.8.4 Business Segment & Geographic Overview
15.8.5 Key Market Developments
15.8.6 Key Strategies
15.9 Alibaba
15.9.1 Overview
15.9.2 Offerings
15.9.3 Key Financials
15.9.4 Business Segment & Geographic Overview
15.9.5 Key Market Developments
15.9.6 Key Strategies